Fully Procedural Skin Shader for Blender
It's time to get in touch!
To install the Shader, you just have to extract the zip, open the blend file of your choice go to File > Append > Skin.blend > NodeTree > Select the groups of your choice and you are good to go! You could also directly import the Material from it under Materials if you are not a fan of using Shader Nodes though I highly encourage doing so since it allows you to get the most out of this pack.
Features
✅ Fully Customizable
✅ Extensible
✅ Mole Generation
✅ Skin Bump Generation
✅ Overlayered Ridges for finer details in the Skin
✅ Pore Generation
✅ Vein and Subcutaneous Tissue Generation
✅ Subcutaneous Tissue simulation through Sub Surface Scattering
✅ Bump Map Generation based on the procedural data
✅ Skin, Mole, Vein and Tissue Color is Fully Customizable
✅ Possibility to make it look sweaty
✅ Works in Eevee and Cycles
Examples on how to use the Shader can be found in the zip. Please note that they are only scraping the surface of what is possible and I am looking forward to seeing you guys create amazing things with it!
Thanks for your support and happy modeling!
Azu~
A fully procedual Skin Shader for Blender!